SpriteSource
Manages the sprite functionality.
Inherits StreamSource class.
Constructors
Name
Description
SpriteSource()
Creates a new SpriteSource object.
Properties
Name
Type
Description
Timestamp
DateTime
Read-Only. Overriden. The frame timestamp.
Width
int
Read-Only. Overriden. The width of the sprite texture in pixels.
Height
int
Read-Only. Overriden. The height of the sprite texture in pixels.
Pixels
Read-Only. Overriden. The pixel color data for a mipmap level as Color32 structs.
Example
The example shows how to manage sprite functionality with the SpriteSource
class.
Create a SpriteSource
To create a SpriteSource
, add a field for Unity to serialize.
Get sprite information
Get the sprite's timestamp, pixels, width and height.
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