SpriteSource
Manages the sprite functionality.
Inherits StreamSource class.
Constructors
Name | Description |
---|---|
SpriteSource() | Creates a new SpriteSource object. |
Properties
Name | Type | Description |
---|---|---|
Timestamp | DateTime | Read-Only. Overriden. The frame timestamp. |
Width | int | Read-Only. Overriden. The width of the sprite texture in pixels. |
Height | int | Read-Only. Overriden. The height of the sprite texture in pixels. |
Pixels | Read-Only. Overriden. The pixel color data for a mipmap level as Color32 structs. |
Example
The example shows how to manage sprite functionality with the SpriteSource
class.
Create a SpriteSource
To create a SpriteSource
, add a field for Unity to serialize.
Get sprite information
Get the sprite's timestamp, pixels, width and height.
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