SpriteSource
Manages the sprite functionality.
public class SpriteSource : StreamSource
Inherits StreamSource class.
Constructors
Name
Description
SpriteSource()
Creates a new SpriteSource object.
Properties
Name
Type
Description
Timestamp
DateTime
Read-Only. Overriden. The frame timestamp.
Width
int
Read-Only. Overriden. The width of the sprite texture in pixels.
Height
int
Read-Only. Overriden. The height of the sprite texture in pixels.
Pixels
Read-Only. Overriden. The pixel color data for a mipmap level as Color32 structs.
Example
The example shows how to manage sprite functionality with the SpriteSource
class.
Create a SpriteSource
To create a SpriteSource
, add a field for Unity to serialize.
[SerializeField] private SpriteSource _sprite;
Get sprite information
Get the sprite's timestamp, pixels, width and height.
// Get sprite timestamp.
DateTime timestamp = _sprite.Timestamp;
// Get sprite pixels.
Color32[] pixels = _sprite.Pixels;
// Get sprite width.
int width = _sprite.Width;
// Get sprite height.
int height = _sprite.Height;
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