> For the complete documentation index, see [llms.txt](https://handtracking.lightbuzz.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://handtracking.lightbuzz.com/ui-reference/streamsource/spritesource.md).

# SpriteSource

Manages the sprite functionality.

```csharp
public class SpriteSource : StreamSource
```

Inherits [StreamSource](/ui-reference/streamsource.md) class.

### Constructors

| Name           | Description                        |
| -------------- | ---------------------------------- |
| SpriteSource() | Creates a new SpriteSource object. |

### Properties

| Name      | Type                                                                            | Description                                                                       |
| --------- | ------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| Timestamp | DateTime                                                                        | Read-Only. Overriden. The frame timestamp.                                        |
| Width     | int                                                                             | Read-Only. Overriden. The width of the sprite texture in pixels.                  |
| Height    | int                                                                             | Read-Only. Overriden. The height of the sprite texture in pixels.                 |
| Pixels    | [UnityEngine.Color32](https://docs.unity3d.com/ScriptReference/Color32.html)\[] | Read-Only. Overriden. The pixel color data for a mipmap level as Color32 structs. |

### Example

The example shows how to manage sprite functionality with the `SpriteSource` class.

#### Create a SpriteSource

To create a `SpriteSource`, add a field for Unity to serialize.&#x20;

```csharp
[SerializeField] private SpriteSource _sprite;
```

#### Get sprite information

Get the sprite's timestamp, pixels, width and height.

```csharp
// Get sprite timestamp.
DateTime timestamp = _sprite.Timestamp;

// Get sprite pixels.
Color32[] pixels = _sprite.Pixels;

// Get sprite width.
int width = _sprite.Width;

// Get sprite height.
int height = _sprite.Height;
```


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation by asking a question.

Perform an HTTP GET request on the following URL with the `ask` and `goal` query parameters:

```
GET https://handtracking.lightbuzz.com/ui-reference/streamsource/spritesource.md?ask=<question>&goal=<user_goal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is what the user is ultimately trying to achieve, the reason they need the answer. Sharing it helps GitBook give you a better, more relevant answer. A goal is most helpful when it describes the outcome the user wants rather than restating the question. For example, with `ask=how do I create an API token`, a goal like `automate deployments from our CI pipeline` lets GitBook tailor the answer to that use case.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
