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Hand & Finger Tracking for Unity
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  • Hand Tracking Unity Plugin
    • Overview
    • System Requirements
    • Installation
    • QuickStart
    • Supported Joints
  • Help & Support
    • Ask for help
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  • Examples
    • Detect hand and retrieve joints
    • No Code: Detect and visualize hands from a Sprite
    • Detect and visualize hands from a Sprite
    • Detect and visualize hands from a video
    • Use webcam to detect and visualize hands (2D Canvas)
    • Use webcam to detect and visualize hands (3D World space)
  • API Reference
    • Finger
      • Index
      • Middle
      • Palm
      • Pinky
      • Ring
      • Thumb
    • FingerJoint
    • FingerJointType
    • Hand
    • HandExtensions
    • HandSide
    • HandTracker
  • UI Reference
    • HandManager
    • HandViewer
    • HandVisual
    • ImageView
    • StreamSource
      • SpriteSource
      • VideoSource
      • WebcamSource
    • HandTrackerExtensions
    • WebcamSelector
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  • Constructors
  • Properties
  • Example
  1. API Reference
  2. Finger

Ring

Represents a ring finger with all its relevant joints.

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Last updated 1 year ago

The Hand class automatically instantiates the Ring class for you.

public class Ring : Finger

Inherits class.

Constructors

Name
Description

Creates a new Ring object with the specified finger joint types and finger joints.

Properties

Name
Type
Description

MCP

Read-Only. The ring finger metacarpophalangeal joint.

PIP

Read-Only. The ring finger proximal interphalangeal joint.

DIP

Read-Only. The ring finger distal interphalangeal joint.

Tip

Read-Only. The ring finger tip joint.

Example

The example shows how to manage a ring finger with the Ringclass.

Create a ring finger with a constructor

// Create a ring tip joint with the specified 2D position and 
// 3D position.
FingerJoint ringTip = new FingerJoint
(
    FingerJointType.RingTip,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

// Create a ring DIP joint with the specified 2D position and 
// 3D position.
FingerJoint ringDIP = new FingerJoint
(
    FingerJointType.RingDIP,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

 // Create a ring finger with the specified ring joints.
 Ring ring = new Ring
 (
     new Dictionary<FingerJointType, FingerJoint> 
     {
         { FingerJointType.RingTip, ringTip },
         { FingerJointType.RingDIP, ringDIP }
     }
 );

Get joint information from a ring finger

// Get ring Tip joint.
FingerJoint ringTipNew = ring.Tip;

Ring(Dictionary<, >)

Finger
FingerJointType
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint