Hand
Represents a human hand.
public class Hand
Constructors
Hand()
Creates a new Hand object.
Hand(Hand)
Creates a new Hand object by copying the data from the specified hand.
Hand(int, HandSide, float, Dictionary<FingerJointType, FingerJoint>)
Creates a new Hand object with the specified id, type, confidence, and finger joints.
Properties
ID
int
The ID of the hand.
Confidence
float
The tracking confidence of the hand (0 to 1).
IsOpen
bool
Read-Only. If the palm is open or closed.
Methods
ToJson()
string
Converts the value of this instance to a Json formatted string.
Example
The examples show how to manage a hand with the Hand
class.
Create a hand object
To create a hand object, start by creating a dictionary of FingerJoint
objects.
Dictionary<FingerJointType, FingerJoint> fingerJoints = new Dictionary<FingerJointType, FingerJoint>();
fingerJoints.Add(FingerJointType.IndexTip, indexTip);
fingerJoints.Add(FingerJointType.IndexDIP, indexDIP);
Then, there are 3 supported constructors to create a hand object.
Create a hand object with the specified ID, type, confidence and finger joints.
Hand rightHand = new Hand(1, HandSide.Right, 0.5f, fingerJoints);
Create an empty hand object and assign values to each property.
Hand leftHand = new Hand();
leftHand.ID = 2;
leftHand.Side = HandSide.Left;
leftHand.Confidence = 0.5f;
leftHand.FingerJoints = fingerJoints;
Create a hand object by copying the values of another hand object.
Hand rightHandCopy = new Hand(rightHand);
Get finger and joint information from a hand
To retrieve finger and finger joint information from a hand object, you can retrieve the finger from the hand and then get the finger joint from the finger.
// Get the index finger from the hand.
Index index = rightHand.Index;
// Get the index tip joint from the retrieved finger.
FingerJoint rightIndexTip = index.Tip;
Alternatively, you can get the finger joint information directly from the hand object.
FingerJoint rightIndexTipNew = rightHand.Index.Tip;
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