HandVisual
Visualizes finger joints using LineRenderer.
Inherits UnityEngine.MonoBehaviour class.
Constructors
HandVisual()
Creates a new HandVisual object.
Properties
Hand
The hand associated with the visual.
Offset
The offset associated with the visual.
Is2D
bool
Whether it shows the 2D or 3D positions.
Image
The ImageView associated with the visual.
Methods
void
Visualizes the hand using LineRenderer
objects. If an optional offset parameter is provided, it relocates the hand's position in 3D by the specified offset value. The offset is measured in meters.
Toggle(bool)
void
Sets LineRenderer
objects to visible when set to true
.
Example
The example shows how to visualize a detected hand with the HandVisual
class.
To visualize a hand, first, you need to instantiate a GameObject
and get the component HandVisual
. Then load the detected Hand
to the specified ImageView.
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