HandManager

Loads hands to a 2D Canvas or 3D space.

public class HandManager : MonoBehaviour

Inherits UnityEngine.MonoBehaviour class.

Constructors

NameDescription

HandManager()

Creates a new HandManager object.

Properties

NameTypeDescription

HandVisuals

A list of handVisuals.

Is2D

bool

Whether it shows the 2D or 3D positions.

Methods

NameReturn TypeDescription

Load(List<Hand>, List<UnityEngine.Vector3>)

void

Loads the specified hands to a 2D Canvas or 3D space. If an optional offset list is provided, it relocates the hands' position in 3D by the specified offset value. The offset is measured in meters.

Clear

void

Removes all elements from the HandManager object.

Example

The example shows how to load detected hands to a Canvas with the HandManager class.

//Detect hands.
List<Hand> hands = handTracker.Load(image);

// Create a handManager.
HandManager handManager= new HandManager();

// Load hands to a 2D Canvas or 3D space.
handManager.Load(hands);

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