Use webcam to detect and visualize hands (2D Canvas)
An example on how to get camera feed, detect and visualize hands in real time in a 2D canvas.
Last updated
An example on how to get camera feed, detect and visualize hands in real time in a 2D canvas.
Last updated
This example demonstrates how to load and display camera feed in a Unity scene with a WebcamSource and an ImageView, implement hand tracking with the HandTracker, and use the HandManager to render detected fingers on a 2D canvas.
This is a code walkthrough of the LightBuzz_Hand_Tracking_2D
Hand Tracking Unity plugin sample. The plugin includes the no-code demo that has the same functionality.
Open the Unity Project you created in the Installation section.
Right-click on the Assets
folder and select Create > Scene
.
Type the scene's name. In this example, we'll use the name WebcamDemo
.
After the scene is created, right-click on the scene and select GameObject > UI > Canvas
.
Navigate to the LightBuzz Prefabs
folder at Assets\LightBuzz Hand Tracking\Runtime\Prefabs
.
For this example, drag and drop the ImageView, WebcamSource and HandManager prefabs into the Canvas.
Then, right-click on the Hierarchy
pane and select Create Empty
.
Give a name to the new component. In this example, we'll use the name Demo
.
Then, go to the Inspector
pane and select Add Component
. In the search bar, type new
and select the New script
option.
Type the script's name and select Create and Add
. For this example, we'll use the name WebcamDemo
.
Double-click on the newly created MonoBehaviour
script and import the necessary namespaces.
For this example, we'll need a WebcamSource to get the frames, an ImageView to draw camera texture and a HandManager to visualize the detected hands.
After adding the serialized fields, go to the Unity Editor to connect these fields with the Demo
component.
At the Inspector
pane, select the round button next to each SerializeField
.
Then, at the Scene
tab, select the corresponding prefab. For example, for the Image
field, select the ImageView
prefab.
When all fields are connected, the result should resemble the following image.
Then, select the HandManager
prefab, under the Canvas
, and connect the Image
field to the ImageView
prefab.
Make sure the Is 2D
option is selected to see the hand tracking detections in the 2D space. If the option is not checked, detections are displayed in the 3D world space.
After connecting all the fields, navigate to the Canvas
to set the render options.
Change the Render Mode
to Screen Space - Camera
.
Then, set the Main Camera,
from the Scene tab, as the Render Camera
.
When all the render options are set, the result should look like the following image.
Finally, return to the script and instantiate a HandTracker to detect hands.
Open the webcam to get the live feed.
In this example, the camera is opened in the Start()
method. Alternatively, you could open the camera with the click of a button.
Check that the camera is open and available for capturing video.
Load the new frame from the _webcam
object onto the ImageView to show the live feed to your users.
Pass the Texture2D
object from the camera frame to the HandTracker for processing.
The HandTracker will analyze the texture and detect any hands present in the image.
To display the detected hands on a 2D canvas, simply pass the detections to the HandManager. It will manage the rendering and updates required to accurately depict the hands on the canvas based on the detection data provided.
Steps 4 through 6 are incorporated into the Update()
method.
Close the webcam to stop the live feed, preventing further video capture.
Dispose of the HandTracker object to ensure that all associated resources are released.
In this example, the resources are released in the OnDestroy()
method. Alternatively, you could do that with the click of a button or in the OnApplicationQuit()
method.
Here is the full example code that has the same functionality as the Hand Tracking Unity plugin LightBuzz_Hand_Tracking_2D
sample.
By following these steps, you will be able to load the camera feed into your application, detect hands in real time, and finally, render these detections on a 2D canvas.