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Hand & Finger Tracking for Unity
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  • Hand Tracking Unity Plugin
    • Overview
    • System Requirements
    • Installation
    • QuickStart
    • Supported Joints
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  • Examples
    • Detect hand and retrieve joints
    • No Code: Detect and visualize hands from a Sprite
    • Detect and visualize hands from a Sprite
    • Detect and visualize hands from a video
    • Use webcam to detect and visualize hands (2D Canvas)
    • Use webcam to detect and visualize hands (3D World space)
  • API Reference
    • Finger
      • Index
      • Middle
      • Palm
      • Pinky
      • Ring
      • Thumb
    • FingerJoint
    • FingerJointType
    • Hand
    • HandExtensions
    • HandSide
    • HandTracker
  • UI Reference
    • HandManager
    • HandViewer
    • HandVisual
    • ImageView
    • StreamSource
      • SpriteSource
      • VideoSource
      • WebcamSource
    • HandTrackerExtensions
    • WebcamSelector
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  • Constructors
  • Properties
  • Example
  1. API Reference
  2. Finger

Pinky

Represents a pinky finger with all its relevant joints.

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Last updated 1 year ago

The Hand class automatically instantiates the Pinky class for you.

public class Pinky : Finger

Inherits class.

Constructors

Name
Description

Creates a new Pinky object with the specified finger joint types and finger joints.

Properties

Name
Type
Description

MCP

Read-Only. The pinky finger metacarpophalangeal joint.

PIP

Read-Only. The pinky finger proximal interphalangeal joint.

DIP

Read-Only. The pinky finger distal interphalangeal joint.

Tip

Read-Only. The pinky finger tip joint.

Example

The example shows how to manage a pinky finger with the Pinky class.

Create a pinky finger with a constructor

// Create a pinky tip joint with the specified 2D position and 
// 3D position.
FingerJoint pinkyTip = new FingerJoint
(
    FingerJointType.PinkyTip,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

// Create a pinky DIP joint with the specified 2D position and 
// 3D position.
FingerJoint pinkyDIP = new FingerJoint
(
    FingerJointType.PinkyDIP,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

 // Create a pinky finger with the specified pinky joints.
 Pinky pinky = new Pinky
 (
     new Dictionary<FingerJointType, FingerJoint> 
     {
         { FingerJointType.PinkyTip, pinkyTip },
         { FingerJointType.PinkyDIP, pinkyDIP }
     }
 );

Get joint information from a pinky finger

// Get pinky Tip joint.
FingerJoint pinkyTipNew = pinky.Tip;

Pinky(Dictionary<, >)

Finger
FingerJointType
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint