Detect and visualize hands from a video
An example on how to get video feed, detect and visualize hands in a 2D canvas.
Last updated
An example on how to get video feed, detect and visualize hands in a 2D canvas.
Last updated
This example demonstrates how to load and display a video in a Unity scene with a VideoSource and an ImageView, implement hand tracking with the HandTracker, and use the HandManager to render detected fingers on a 2D canvas.
This is a code walkthrough of the LightBuzz_Hand_Tracking_Video
Hand Tracking Unity plugin sample. The plugin includes the no-code demo that has the same functionality.
Open the Unity Project you created in the Installation section.
Right-click on the Assets
folder and select Create > Scene
.
Type the scene's name. In this example, we'll use the name VideoDemo
.
After the scene is created, right-click on the scene and select GameObject > UI > Canvas
.
Navigate to the LightBuzz Prefabs
folder at Assets\LightBuzz Hand Tracking\Runtime\Prefabs
.
For this example, drag and drop the ImageView, VideoSource and HandManager prefabs into the Canvas.
Then, right-click on the Hierarchy
pane and select Create Empty
.
Give a name to the new component. In this example, we'll use the name Demo
.
Then, go to the Inspector
pane and select Add Component
. In the search bar, type new
and select the New script
option.
Type the script's name and select Create and Add
. For this example, we'll use the name VideoDemo
.
Double-click on the newly created MonoBehaviour
script and import the necessary namespaces.
For this example, we'll need a VideoPlayer
to get the video frames, an ImageView to draw image texture and a HandManager to visualize the detected hands.
Add a Texture2D
object to load the video frames.
After adding the serialized fields, go to the Unity Editor to connect these fields with the Demo
component.
At the Inspector
pane, select the round button next to each SerializeField
.
Then, at the Scene
tab, select the corresponding prefab. For example, for the Image
field, select the ImageView
prefab.
When all fields are connected, the result should resemble the following image.
Then, select the HandManager
prefab, under the Canvas
, and connect the Image
field to the ImageView
prefab.
Make sure the Is 2D
option is selected to see the hand tracking detections in the 2D space. If the option is not checked, detections are displayed in the 3D world space.
Then, select the VideoSource
prefab, under the Canvas,
and connect the Video Clip
field to a video source. You can either use the demo video lightbuzz-hand-tracking.mp4
included in the Assets/LightBuzz Hand Tracking/Runtime/Media
or create your own video source.
After connecting all the fields, navigate to the Canvas
to set the render options.
Change the Render Mode
to Screen Space - Camera
.
Then, set the Main Camera,
from the Scene tab, as the Render Camera
.
When all the render options are set, the result should look like the following image.
Finally, return to the script and instantiate a HandTracker to detect hands.
Enable the frameReady
events. Any registered delegates with VideoPlayer.frameReady
will be invoked when a frame is ready to be drawn.
Register for the VideoPlayer.prepareCompleted
event with the VideoPrepared
event handler method.
Register for the VideoPlayer.frameReady
event with the VideoFrameReady
event handler method.
Initiate playback engine preparation. After this is done, video frames can be received immediately.
In this example, the VideoPlayer
event handler methods are registered in the Start()
method.
Create the Texture2D
according to the VideoPlayer
resolution.
Start playback.
In this example, the prepare and playback functionality is implemented in the VideoPrepared
event handler method.
Create a RenderTexture
with the VideoPlayer
frame data.
Load the texture onto the ImageView to show the video feed.
Pass the texture
to the HandTracker for processing.
The HandTracker will analyze the texture and detect any hands present in the image.
Pass the detections to the HandManager. The HandManager will manage the rendering and updates required to depict the detected hands.
In this example, all the hand-tracking functionality is implemented in the VideoFrameReady
event handler method.
Unsubscribe the VideoPrepared
event handler method from the VideoPlayer.prepareCompleted
event.
Unsubscribe the VideoFrameReady
event handler method from the VideoPlayer.frameReady
event.
Dispose of the HandTracker object to ensure that all associated resources are released.
Destroy the Texture2D
object created in Step 2.
In this example, the resources are released in the OnDestroy()
method. Alternatively, you could do that in the OnApplicationQuit()
method.
Here is the full example code that has the same functionality as the Hand Tracking Unity plugin LightBuzz_Hand_Tracking_Video
sample.
By following these steps, you will be able to load the video feed into your application, detect hands, and finally, render these detections on a 2D canvas.