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Hand & Finger Tracking for Unity
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  • Hand Tracking Unity Plugin
    • Overview
    • System Requirements
    • Installation
    • QuickStart
    • Supported Joints
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  • Examples
    • Detect hand and retrieve joints
    • No Code: Detect and visualize hands from a Sprite
    • Detect and visualize hands from a Sprite
    • Detect and visualize hands from a video
    • Use webcam to detect and visualize hands (2D Canvas)
    • Use webcam to detect and visualize hands (3D World space)
  • API Reference
    • Finger
      • Index
      • Middle
      • Palm
      • Pinky
      • Ring
      • Thumb
    • FingerJoint
    • FingerJointType
    • Hand
    • HandExtensions
    • HandSide
    • HandTracker
  • UI Reference
    • HandManager
    • HandViewer
    • HandVisual
    • ImageView
    • StreamSource
      • SpriteSource
      • VideoSource
      • WebcamSource
    • HandTrackerExtensions
    • WebcamSelector
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  • Constructors
  • Properties
  • Example
  1. API Reference
  2. Finger

Palm

Represents a palm finger with all its relevant joints.

PreviousMiddleNextPinky

Last updated 1 year ago

The Hand class automatically instantiates the Palm class for you.

public class Palm : Finger

Inherits class.

Constructors

Name
Description

Creates a new Palm object with the specified finger joint types and finger joints.

Properties

Name
Type
Description

Wrist

Read-Only. The root of the hand.

Center

Read-Only. The middle of the palm.

ThumbCMP

Read-Only. The thumb carpometacarpal joint.

ThumbMCP

Read-Only. The thumb metacarpophalangeal joint.

IndexMCP

Read-Only. The index finger metacarpophalangeal joint.

MiddleMCP

Read-Only. The middle finger metacarpophalangeal joint.

RingMCP

Read-Only. The ring finger metacarpophalangeal joint.

PinkyMCP

Read-Only. The pinky finger metacarpophalangeal joint.

Example

The example shows how to manage a palm with the Palm class.

Create a palm with a constructor

// Create a thumb MCP joint with the specified 2D position and 
// 3D position.
FingerJoint thumbMCP = new FingerJoint
(
    FingerJointType.ThumbMCP,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

// Create a pinky MCP joint with the specified 2D position and 
// 3D position.
FingerJoint pinkyMCP = new FingerJoint
(
    FingerJointType.PinkyMCP,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

 // Create a palm with the specified joints.
 Palm palm = new Palm
 (
     new Dictionary<FingerJointType, FingerJoint> 
     {
         { FingerJointType.ThumbMCP, thumbMCP },
         { FingerJointType.PinkyMCP, pinkyMCP }
     }
 );

Get joint information from a palm

// Get palm pinky MCP joint.
FingerJoint pinkyMCPNew = palm.PinkyMCP;

Palm(Dictionary<, >)

Finger
FingerJointType
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint