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Hand & Finger Tracking for Unity
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  • Hand Tracking Unity Plugin
    • Overview
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    • Supported Joints
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  • Examples
    • Detect hand and retrieve joints
    • No Code: Detect and visualize hands from a Sprite
    • Detect and visualize hands from a Sprite
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    • Use webcam to detect and visualize hands (2D Canvas)
    • Use webcam to detect and visualize hands (3D World space)
  • API Reference
    • Finger
      • Index
      • Middle
      • Palm
      • Pinky
      • Ring
      • Thumb
    • FingerJoint
    • FingerJointType
    • Hand
    • HandExtensions
    • HandSide
    • HandTracker
  • UI Reference
    • HandManager
    • HandViewer
    • HandVisual
    • ImageView
    • StreamSource
      • SpriteSource
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      • WebcamSource
    • HandTrackerExtensions
    • WebcamSelector
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  • Constructors
  • Properties
  • Example
  1. API Reference
  2. Finger

Middle

Represents a middle finger with all its relevant joints.

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Last updated 1 year ago

The Hand class automatically instantiates the Middle class for you.

public class Middle : Finger

Inherits class.

Constructors

Name
Description

Creates a new Middle object with the specified finger joint types and finger joints.

Properties

Name
Type
Description

MCP

Read-Only. The middle finger metacarpophalangeal joint.

PIP

Read-Only. The middle finger proximal interphalangeal joint.

DIP

Read-Only. The middle finger distal interphalangeal joint.

Tip

Read-Only. The middle finger tip joint.

Example

The example shows how to manage a middle finger with the Middleclass.

Create a middle finger with a constructor

// Create a middle tip joint with the specified 2D position and 
// 3D position.
FingerJoint middleTip = new FingerJoint
(
    FingerJointType.MiddleTip,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

// Create a middle DIP joint with the specified 2D position and 
// 3D position.
FingerJoint middleDIP = new FingerJoint
(
    FingerJointType.MiddleDIP,
    new Vector2(3, 3),
    new Vector3(0.3f, 0.3f, 0.3f),
    new Quaternion()
);

// Create a middle finger with the specified middle joints.
Middle middle = new Middle
(
     new Dictionary<FingerJointType, FingerJoint> 
     {
         { FingerJointType.MiddleTip, middleTip },
         { FingerJointType.MiddleDIP, middleDIP }
     }
 );

Get joint information from a middle finger

// Get middle Tip joint.
FingerJoint middleTipNew = middle.Tip;

Middle(Dictionary<, >)

Finger
FingerJointType
FingerJoint
FingerJoint
FingerJoint
FingerJoint
FingerJoint