# No Code: Detect and visualize hands from a Sprite

This example demonstrates how to detect and visualize fingers in an image sprite using an [ImageView](/ui-reference/imageview.md),  a [SpriteSource](/ui-reference/streamsource/spritesource.md), a [HandManager](/ui-reference/handmanager.md) and a [HandViewer](/ui-reference/handviewer.md). No code is needed for this example!

{% hint style="warning" %}
All Hand Tracking Unity plugin samples are no-code! You can find the code versions in the `Examples` section of this documentation.
{% endhint %}

{% hint style="info" %}
This is a walkthrough of the `LightBuzz_Hand_Tracking_Picture` Hand Tracking Unity plugin sample.&#x20;
{% endhint %}

#### Step 1: Create a Unity scene

Open the Unity Project you created in the [Installation](/hand-tracking-unity-plugin/installation.md) section.

Right-click on the `Assets` folder and select `Create > Scene`.

<figure><img src="/files/AWAZBZqNkgh8mdgwr3hv" alt=""><figcaption><p>Create new scene</p></figcaption></figure>

Type the scene's name. In this example, we'll use the name `PictureDemoNC`.

After the scene is created, right-click on the scene and select `GameObject > UI > Canvas`.

<figure><img src="/files/SOVl2RObo6YAMFPnsd5J" alt=""><figcaption><p>Add a Canvas</p></figcaption></figure>

#### Step 2: Add hand tracking prefabs

Navigate to the LightBuzz `Prefabs` folder at `Assets\LightBuzz Hand Tracking\Runtime\Prefabs`.

<figure><img src="/files/aLOxlnZxIBjwQFtfkzwZ" alt=""><figcaption><p>LightBuzz Prefabs</p></figcaption></figure>

For this example, drag and drop the [ImageView](/ui-reference/imageview.md), [SpriteSource](/ui-reference/streamsource/spritesource.md), [HandViewer](/ui-reference/handviewer.md) and [HandManager](/ui-reference/handmanager.md) prefabs into the Canvas.

<figure><img src="/files/EcALmttcB1gbOreRV2tg" alt=""><figcaption><p>Add prefabs</p></figcaption></figure>

Select the [SpriteSource](/ui-reference/streamsource/spritesource.md) prefab and connect the `Sprite` field to an image sprite. You can either use the demo image sprite `lightbuzz-hand-tracking.png` included in the `Assets/LightBuzz Hand Tracking/Runtime/Media` folder or create your own image sprite.

<figure><img src="/files/GlIOHE0ryaagjza8xtQD" alt=""><figcaption><p>Connect field to SpriteSource</p></figcaption></figure>

#### Step 3: Set render options

After connecting all the fields, navigate to the `Canvas` to set the render options.

Change the `Render Mode` to `Screen Space - Camera`.

<figure><img src="/files/8xapwQLfkO58oNi2gJhH" alt=""><figcaption><p>Change Render Mode</p></figcaption></figure>

Then, set the `Main Camera,` from the Scene tab, as the `Render Camera`.

<figure><img src="/files/FKcxZ5Eyq9JlM0GAFHZu" alt=""><figcaption><p>Select Render Camera</p></figcaption></figure>

When all the render options are set, the result should look like the following image.

<figure><img src="/files/bVxgPsw5dk4FXW0xcKXy" alt=""><figcaption><p>Render settings</p></figcaption></figure>

By following these steps, you will be able to detect and visualize fingers in an image sprite without a single line of code.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://handtracking.lightbuzz.com/examples/no-code-detect-and-visualize-hands-from-a-sprite.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
