👐
Hand & Finger Tracking for Unity
HomepageSupportContact
  • Hand Tracking Unity Plugin
    • Overview
    • System Requirements
    • Installation
    • QuickStart
    • Supported Joints
  • Help & Support
    • Ask for help
    • Request a feature
  • Examples
    • Detect hand and retrieve joints
    • No Code: Detect and visualize hands from a Sprite
    • Detect and visualize hands from a Sprite
    • Detect and visualize hands from a video
    • Use webcam to detect and visualize hands (2D Canvas)
    • Use webcam to detect and visualize hands (3D World space)
  • API Reference
    • Finger
      • Index
      • Middle
      • Palm
      • Pinky
      • Ring
      • Thumb
    • FingerJoint
    • FingerJointType
    • Hand
    • HandExtensions
    • HandSide
    • HandTracker
  • UI Reference
    • HandManager
    • HandViewer
    • HandVisual
    • ImageView
    • StreamSource
      • SpriteSource
      • VideoSource
      • WebcamSource
    • HandTrackerExtensions
    • WebcamSelector
Powered by GitBook
On this page
  1. Hand Tracking Unity Plugin

System Requirements

Supported platforms & system specifications.

Supported Platforms

The Hand Tracking Unity plugin supports the most popular development platforms both for desktop and mobile. You can also test your software directly in the Unity Editor before deploying.

All packages support Unity Editor on Mac and Windows.

Platform
Runtime
Version

Android

Android ARM64, ARM32, x86, x64

Android API Level 33 or higher

iOS

iOS, iPadOS, Mac Catalyst

iOS 14+

macOS

macOS M1, M2, M3, Intel

macOS Monterey 12+

visionOS

visionOS

visionOS 1.0+

Windows

Windows x64

Windows 10+

Unity Editor

Mac, Windows

Unity 2020+

These requirements ensure that the Hand Tracking Unity plugin runs smoothly across the various platforms for a wide range of devices.

PreviousOverviewNextInstallation

Last updated 1 year ago