ImageView
Draws the image texture.
Inherits UnityEngine.MonoBehaviour class.
Constructors
Name | Description |
---|---|
ImageView() | Creates a new ImageView object. |
Properties
Name | Type | Description |
---|---|---|
Texture | Read-Only. The image texture. | |
Width | int | Read-Only. The texture width. |
Height | int | Read-Only. The texture height. |
FlipVertically | bool | Flips the texture vertically. |
FlipHorizontally | bool | Flips the texture horizontally. |
Methods
Name | Return Type | Description |
---|---|---|
Load(UnityEngine.Texture2D) | void | Draws the texture for the specified Texture2D. |
Load(StreamSource) | void | Draws the texture for the specified stream source. |
Load(UnityEngine.Color32[], int, int, int) | void | Draws the texture for the specified color array, width, height and rotation. |
Load(byte[], int, int, int) | void | Draws the texture for the specified byte array, width, height and rotation. |
GetPosition(UnityEngine.Vector2) | Calculates the position in the local space of the image for the specified original 2D position of a point. |
Example
The example shows how to draw the texture with the ImageView
class.
Draw the image texture
First, add a WebcamSource field to get frames from a live feed and an ImageView
field to draw the texture for Unity to serialize.
The easiest way to draw the image texture is by providing directly a WebcamSource object.
Alternatively, you can provide the color array of the texture.
Get the local position of a finger joint
The FingerJoint
class returns the joint's 2D position in pixels relative to the camera's dimensions. To represent this position on an ImageView
texture, which may vary in size, the GetPosition
method scales the joint's coordinates to match the texture's current width and height.
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